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This portfolio piece showcases the process of transforming an intricate concept art into a game-ready model. The chosen object was simple in form but complex in detail. The journey began in 3DS Max, where a high-poly model was created, followed by a simpler low-poly version onto which the high-poly details were baked. After finalizing the bake, the low-poly model, along with the maps, were moved to Substance Painter for material creation. The process underlines the meticulous steps involved in game asset creation, from conceptualization to final texturing. Explore our portfolio to discover how we bring game concepts to life through a comprehensive creation pipeline.

Project Type

3D Rendering / 3D Modeling

Date

January 2021

Location

Dallas, TX USA

Credit

Roberto Barrientos

Project type

Design

Project

Floppy Disk Game Asset

Floppy Disk

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